By UMP Team
Version: 2.0.0
Contents
1. Requirements
2. Description
3. Installation
4. Removal
5. Load Order
6. Contact
7. Team Members
8. Changelog
9. Credits
Requirements
Morrowind, Tribunal, and Bloodmoon
Description
The Unofficial Morrowind Patch aims to fix the bugs in Morrowind, Tribunal and Bloodmoon that Bethesda never fixed. We intend to create a single patch that will incorporate the various patches and fixes that have been released in the past so that no additional fixes to vanilla Morrowind are needed - one patch to fix them all. We will continue to develop our patch to fix the bugs that are still oustanding after the other fixes have been merged.
Installation
Unzip archive to the Data Files folder and activate Unofficial Morrowind Patch.esm.
Removal
Delete individual files, using archive as a guide to the files.
Load Order
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
Unofficial Morrowind Patch.esm
Contact
Visit the forums at https://www.afkmods.com/index.php?/forum/408-unofficial-morrowind-patch/
Please report bugs via the AFK tracker: https://afktrack.afkmods.com/
Team Members
Amenophis, AndalayBay, Arthmoor, Dragon32, Fritz, Greatness7, Jac, Skrawfunda
Changelog
Initial version of the unified Unofficial Morrowind Patch. See separate file for complete change log.
Credits
Thanks to Thepal and quorn, who's patches formed the basis of this project.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
You can do this with TESFiles. Run it, telling it to export all the files from the mods you actually use. Then, purge your Data Files folder of everything that was added by any mod, and put the stuff that TESFiles exported all back in - keep a backup of your old files, though, just in case you lost anything important! Description: Patches bugs in the Morrowind engine, which cannot otherwise be fixed by editing scripts or data files. Find kindle for mac book serial number. Mesh and texture replacements Mesh and texture replacers are usually quite safe and easy to install.
Most plug-ins are easily installed. This includes both those released by Bethesda Software and those released by other players. Use the steps below as a general guideline to install a Morrowind plug-in.
- First, download the plug-in to the folder C:Program FilesBethesda SoftworksMorrowindData Files.
- Once downloaded, go to the folder C:Program FilesBethesda SoftworksMorrowindData Files.
- Look for the file that was just downloaded. If the file has a .zip extension, a decompression utility will be needed to decompress the files.
- Once all the files are there, close all open windows.
- Double click the Morrowind icon on the Desktop.
- Click Data Files once the Morrowind Launcher appears.
- In the Data Files window, look for the name of the plug-in, then double click on it. This should put a black 'X' by the plug-in.
- Click the OK button, then start Morrowind.
- First, download the plug-in to the folder C:Program FilesBethesda SoftworksMorrowindData Files.
- Once downloaded, go to the folder C:Program FilesBethesda SoftworksMorrowindData Files.
- Look for the file that was just downloaded. If the file has a .zip extension, a decompression utility will be needed to decompress the files.
- Once all the files are there, close all open windows.
- Double click the Morrowind icon on the Desktop.
- Click Data Files once the Morrowind Launcher appears.
- In the Data Files window, look for the name of the plug-in, then double click on it. This should put a black 'X' by the plug-in.
- Click the OK button, then start Morrowind.
Some plug-ins may have special instructions that accompany them or are on the plug-in creators website.
Please make sure to follow these instructions to ensure that the plug-in works correctly. Note that once a save game has been created with a plug-in loaded, that plug-in must be loaded whenever that save game is loaded. Cartier by serial number.